The gap between the skills demanded by the job market and the outcomes of traditional
university curricula is widening, driven by a global landscape of rapid digital transformation and artificial
intelligence. For graduates in STEM disciplines (Science, Technology, Engineering, Mathematics), technical
proficiency is no longer a standalone guarantee of success and employers are placing a growing emphasis on
transversal competencies, such as resilience, complex problem-solving, strategic communication, and team-based
adaptability. Conventional academic curricula struggle to satisfy this need and traditional education models
have been argued to be insufficient to simulate the high-pressure, ambiguous, and interpersonal environments of
the modern workplace.
To address this problem, active learning methodologies have emerged, and Challenge-Based Learning (CBL) is
gaining popularity in higher education. In CBL, students work in teams to tackle complex, multidisciplinary
challenges proposed by external actors to develop concrete solutions. Through this process, students foster
collaboration, critical thinking, and creativity, connecting theoretical knowledge with practical application
while developing transferable skills and professional dispositions.
At the same time, the literature highlights the educational value of sport as a learning tool. In this context,
the sport of orienteering stimulates competencies like strategic planning, time and resource management,
resilience, and self-regulation in uncertain contexts. While previous studies have highlighted that both CBL and
orienteering can stimulate skills that align with job profiles, their integration into a single pedagogical
framework targeted at STEM students remains a novel and largely unexplored area of research.
To leverage the combined potential of these two approaches, our team has explored the integration of CBL with
orienteering. Building upon our "Choose Your Own Adventure in CBL" (CYOA-CBL) framework developed over the past
years, in 2024, we tested this integration through a pilot activity at the University of Trento, in
collaboration with the orienteering club PWT Italia. The four-week program included one week of in-person
activities followed by three weeks conducted online with 20 international Master's students from various
disciplines. Participants were asked to engage with orienteering and identify social benefits that the sport and
the club could generate beyond athletic performance. They were immersed in the world of orienteering,
challenging themselves with the sport and putting into practice all the skills necessary to successfully
complete orienteering activities (e.g., strategic planning, time management, decision-making under pressure).
This design required students to manage both the CBL challenge and the hands-on, real-world activities of
orienteering, creating a powerful environment for navigating project uncertainty.
Anonymous individual and group feedback demonstrated the high potential of this intersectoral approach where
academia and the sports world co-design educational experiences. This pilot confirmed the model's feasibility
and provides a solid foundation for this research: first, it tests whether a novel pedagogical framework can
help bridge the gap between academic knowledge and the market's demand for transversal skills; second, it
tackles the complex challenge of how to assess these skills, providing an actionable tool for the STEM education
community.
Read more about Jessica's work in her
SIGCSE
contribution (2026).